[INCLUDE: materials.ini]
[INCLUDE: turn_signals.ini]
[INCLUDE: emissives.ini]
[INCLUDE: refractions.ini]
[INCLUDE: animations.ini]
[INCLUDE: analog.ini]

[DATA] 
DISABLE_LIGHTSINI=0

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1    ; for turbo sound, “throttle” input, same as in engine event

[WIPERS_TRACE_...]
SURFACE = Mesh_0650.rip001,Mesh_0652.rip,Mesh_0653.rip
WIPERS = EXT_WIPER_REAR_2,EXT_WIPER_FL_2,EXT_WIPER_FR_2

[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.1
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 0.5
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0

[EXHAUST_FLAMES]
ANTILAG=0 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.1 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=1.2 ; flame size
ANTILAG_INTERVAL_MAX=0.0
ANTILAG_INTERVAL_MIN=0.00
ANTILAG_TURBO_THRESHOLD=1.0
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.00 ; delay after throttle lift
DISCHARGE_DURATION=0.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.5; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=10; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=5000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0 ; on upshift
FLAT_SHIFT_COOLDOWN=0.5 ; after upshift
FLAT_SHIFT_DURATION=0.13 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=50 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=0.55 ; flame size
FLAT_SHIFT_PROBABILITY=6 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=9000
LIMITER=0 ; on hitting the limiter
LIMITER_DELAY=0.0 ; delay, in seconds
LIMITER_INTENSITY=1.3 ; flame size
LIMITER_RPM_THRESHOLD=5000 ; limiter flames will not shoot below this rpm

[DRIVER3D_MODEL]
NAME=ryosuke
POSITION=0.0,0.0,0.0

[DRIVER3D_HIDE_OBJECT_100]
NAME=ryosuke01