[HEADER]

VERSION=2 Assetto Garage

[WING_0]								; Wing identifier. A car can have as many wings as necessary.

NAME=BODY								; name of the wing

CHORD=1									; length of the wing in meters

SPAN=2.09			; width of the wing in meters. both help determine the frontal area of the wing. Single unit is used to simplify calculations

POSITION=0,0,0						; position in x,y,z starting from the Co
G
LUT_AOA_CL=wing_body_AOA_CL.lut			; Coefficient of Lift lookup table

LUT_GH_CL=								; Height aero lift multiplier lookup table

CL_GAIN=1								; Coefficient of Lift multiplier (for easy fine tuning) 

LUT_AOA_CD=wing_body_AOA_CD.lut			; Coefficient of drag lookup table

LUT_GH_CD=								; Height aero drag multiplier table

CD_GAIN=1								; Coefficient of drag multiplier (for easy fine tuning)

ANGLE=0									; Default starting wing angle (degrees)

ZONE_FRONT_CL=0     ; CL=CL/(1.0+ZONE_0_CL*DAMAGE)

ZONE_FRONT_CD=0.005    ; CD=CD*(1.0+ZONE_0_CD*DAMAGE)

ZONE_REAR_CL=0     ; CL=CL/(1.0+ZONE_0_CL*DAMAGE)

ZONE_REAR_CD=0.005     ; CD=CD*(1.0+ZONE_0_CD*DAMAGE)

ZONE_LEFT_CL=0     ; CL=CL/(1.0+ZONE_0_CL*DAMAGE)

ZONE_LEFT_CD=0.01     ; CD=CD*(1.0+ZONE_0_CD*DAMAGE)

ZONE_RIGHT_CL=0     ; CL=CL/(1.0+ZONE_0_CL*DAMAGE)

ZONE_RIGHT_CD=0.01     ; CD=CD*(1.0+ZONE_0_CD*DAMAGE)



[WING_1]

NAME=FRONT

CHORD=1

SPAN=2.09

POSITION=0,-0.213,1.367

LUT_AOA_CL=wing_front_AOA_CL.lut

LUT_GH_CL=						

CL_GAIN=1
LUT_AOA_CD=wing_front_AOA_CD.lut

LUT_GH_CD=						

CD_GAIN=0

ANGLE=0

ZONE_FRONT_CL=0.015    ; CL=CL/(1.0+ZONE_0_CL*DAMAGE)

ZONE_FRONT_CD=0.015    ; CD=CD*(1.0+ZONE_0_CD*DAMAGE)

ZONE_REAR_CL=0     ; CL=CL/(1.0+ZONE_0_CL*DAMAGE)

ZONE_REAR_CD=0     ; CD=CD*(1.0+ZONE_0_CD*DAMAGE)

ZONE_LEFT_CL=0     ; CL=CL/(1.0+ZONE_0_CL*DAMAGE)

ZONE_LEFT_CD=0     ; CD=CD*(1.0+ZONE_0_CD*DAMAGE)

ZONE_RIGHT_CL=0     ; CL=CL/(1.0+ZONE_0_CL*DAMAGE)

ZONE_RIGHT_CD=0     ; CD=CD*(1.0+ZONE_0_CD*DAMAGE)




[WING_2]

NAME=REAR

CHORD=1

SPAN=2.09

POSITION=0,0.30,-1.856

LUT_AOA_CL=wing_rear_AOA_CL.lut

LUT_GH_CL=							

CL_GAIN=1
LUT_AOA_CD=wing_rear_AOA_CD.lut

LUT_GH_CD=						

CD_GAIN=0

ANGLE=0

ZONE_FRONT_CL=0    ; CL=CL/(1.0+ZONE_0_CL*DAMAGE)

ZONE_FRONT_CD=0    ; CD=CD*(1.0+ZONE_0_CD*DAMAGE)

ZONE_REAR_CL=0.01     ; CL=CL/(1.0+ZONE_0_CL*DAMAGE)

ZONE_REAR_CD=0.015     ; CD=CD*(1.0+ZONE_0_CD*DAMAGE)

ZONE_LEFT_CL=0     ; CL=CL/(1.0+ZONE_0_CL*DAMAGE)

ZONE_LEFT_CD=0     ; CD=CD*(1.0+ZONE_0_CD*DAMAGE)

ZONE_RIGHT_CL=0     ; CL=CL/(1.0+ZONE_0_CL*DAMAGE)

ZONE_RIGHT_CD=0     ; CD=CD*(1.0+ZONE_0_CD*DAMAGE)



[WING_3]

NAME=SPOILER

CHORD=0.25

SPAN=2.14

POSITION=0,0.55,-2.12
LUT_AOA_CL=wing_rear_AOA_CL.lut

LUT_GH_CL=							

CL_GAIN=4

LUT_AOA_CD=wing_rear_AOA_CD.lut

LUT_GH_CD=						

CD_GAIN=0

ANGLE=0

ZONE_FRONT_CL=0    ; CL=CL/(1.0+ZONE_0_CL*DAMAGE)

ZONE_FRONT_CD=0    ; CD=CD*(1.0+ZONE_0_CD*DAMAGE)

ZONE_REAR_CL=0.01     ; CL=CL/(1.0+ZONE_0_CL*DAMAGE)

ZONE_REAR_CD=0.015     ; CD=CD*(1.0+ZONE_0_CD*DAMAGE)

ZONE_LEFT_CL=0     ; CL=CL/(1.0+ZONE_0_CL*DAMAGE)

ZONE_LEFT_CD=0     ; CD=CD*(1.0+ZONE_0_CD*DAMAGE)

ZONE_RIGHT_CL=0     ; CL=CL/(1.0+ZONE_0_CL*DAMAGE)

ZONE_RIGHT_CD=0     ; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
