[INCLUDE: common/materials_interior.ini]

[INCLUDE: common/materials_carpaint.ini]

[INCLUDE: common/custom_emissive.ini]

[INCLUDE: common/selflighting.ini]

[INCLUDE: common/materials_glass.ini]

[SHADER_REPLACEMENT_...]
MATERIALS=EXT_BODY
DOUBLE_FACE_SHADOW_BIASED = 1

[Material_CarPaint_Solid]
CarPaintMaterial = EXT_BODY
ClearCoatThickness=0.05
SpecularColor=0.5
SpecularMult=0.3
FresnelMax=1
FresnelC=0.1025
FlakesK=1
BrightnessAdjustment = 1

[Material_Leather]
Materials = INT_SMOOTH_PLASTIC, ENGINE_BAY_PLASTIC, 
BrightnessAdjustment = 0.01
DetailTextureBlur = 1
DetailNormalBlend = 0.3
DetailScale = 50
Reflectance = 0.1
Smoothness = 0.6
ApplyTilingFix = 1

[Material_Leather]
Materials = INT_ALCANTARA
BrightnessAdjustment = 0.2
DetailTextureBlur = 1
DetailNormalBlend = 1
DetailScale = 40
Reflectance = 0.1
Smoothness = 0.1

[Material_Leather]
Materials = INT_PLASTIC_ROUGH, 
BrightnessAdjustment = 0.01
DetailTextureBlur = 1
DetailNormalBlend = 0.5
DetailScale = 150
Reflectance = 0.1
Smoothness = 0.6
ApplyTilingFix = 1

[SHADER_REPLACEMENT_...]
MATERIALS= EXT_CHROME, 
PROP_...=ksAmbient,0.2
PROP_...=ksDiffuse,0.3
PROP_...=fresnelEXP,3.5
PROP_...=fresnelMaxLevel,0.7
PROP_...=isAdditive,0
PROP_...=useDetail,1
PROP_...=detailUVMultiplier,55
PROP_...=sunSpecular,0.3
PROP_...=sunSpecularEXP,100
PROP_...=ksSpecular,1
PROP_...=ksSpecularEXP,300
PROP_...=fresnelC,0.7

[SHADER_REPLACEMENT_...]
MATERIALS= INT_CHROME, 
PROP_...=ksAmbient,0.5
PROP_...=ksDiffuse,0.5
PROP_...=fresnelEXP,3.5
PROP_...=fresnelMaxLevel,1
PROP_...=isAdditive,0
PROP_...=useDetail,1
PROP_...=detailUVMultiplier,55
PROP_...=sunSpecular,0.3
PROP_...=sunSpecularEXP,100
PROP_...=ksSpecular,1
PROP_...=ksSpecularEXP,300
PROP_...=fresnelC,0.7

[Material_Plastic]
Materials = EXT_PLASTIC_GLOSS
BrightnessAdjustment = 0.03
Smoothness = 1
Reflectance = 0.135
LocalReflectionsSharpness = 0.7
CubemapReflectionBlur = 0.075
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearcoatThickness = 0.2
ClearCoatIntensity = 1
OcclusionMap = -0.775,1

[Material_Plastic]
Materials = MATTE_PLASTIC
BrightnessAdjustment = 0.02
Smoothness = 0
Reflectance = 0


[Material_Plastic]
Materials = ENGINE_DETAILS

[Material_Glass]
Meshes = 69_T
IOR = 2
ThicknessMult = 9
MaskPass = 4



[Material_Glass]
Materials = TINT_WINDOWS
IOR = 2
ThicknessMult = 0.6
MaskPass = 4

[Material_Leather]
Materials = steer_leather
Brightness = 0.55
DetailNormalTexture = common/leather_pbr.dds
DetailNormalBlend = 0.4
DetailScale = 70
Reflectance = 0.1
Smoothness = 0.3
CubemapReflectionBlur = 0.5
ApplyTilingFix = 1

[Material_Plastic]
Materials = INT_KEVLAR
BrightnessAdjustment = 1
Smoothness = 1
Reflectance = 0.7
LocalReflectionsSharpness = 0.7
CubemapReflectionBlur = 0.075
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearcoatThickness = 0.2
ClearCoatIntensity = 1
OcclusionMap = -0.775,1

[Material_Leather]
Materials = INT_SHROUD, 
BrightnessAdjustment = 0.1
DetailTextureBlur = 1
DetailNormalBlend = 0.6
DetailScale = 2
Reflectance = 0
Smoothness = 0.2
ApplyTilingFix = 1

[Material_Leather]
Materials = SPEAKER
BrightnessAdjustment = 0.1
DetailTextureBlur = 1
DetailNormalBlend = 0.6
DetailScale = 2
Reflectance = 0
Smoothness = 0.2
ApplyTilingFix = 1

[Material_CarPaint_Metallic]
Materials = rim_white
Metalness = 0.2
BrightnessAdjustment = 0.2

[EXTRA_FX]
MASK_GBUFFER = 113
SKIP_GBUFFER = 19_T.006, 110, 261, 110.003, 

[Material_CarPaint_Metallic]
CarPaintMaterial = EXT_BODY
SKINS = 02_metallic_red?
ClearCoatThickness=0.05
SpecularColor=0.5
SpecularMult=0.3
FresnelMax=1
FresnelC=0.1025
FlakesK=1
BrightnessAdjustment = 0.2

[Material_CarPaint_Metallic]
CarPaintMaterial = EXT_BODY
SKINS = 03_deep_blue?
ClearCoatThickness=0.05
SpecularColor=0.5
SpecularMult=1.3
FresnelMax=1
FresnelC=0.1025
FlakesK=1
BrightnessAdjustment = 0.2

[Material_Carbon]
Materials = WING_MAIN, INT_KEVLAR, 
HasDetailNormals = 1
Smoothness = 1.0
Reflectance = 0.15
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 0.0
DetailScale = 500
BrightnessAdjustment = 0.125

[Material_Carbon]
Meshes = 178_T.004
HasDetailNormals = 1
Smoothness = 1.0
Reflectance = 0.15
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 0.0
DetailScale = 500
BrightnessAdjustment = 0.0.3

[Material_Carbon]
Materials = DASH_KEVLAR
HasDetailNormals = 1
Smoothness = 1.0
Reflectance = 0.15
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 0.0
DetailScale = 200
BrightnessAdjustment = 0.125

[Material_Metal_v2]
Materials = Emblem_chrome
Metalness = 0.2
Brightness = 1
DetailScale = 0

[Material_CarPaint_Metallic]
Materials = EXT_BODY
Skins = 04_all_black?
ClearCoatThickness = 0.1
SpecularColor = 1
SpecularMult = 0
FresnelMax = 0.8
FresnelC = 0.16
FlakesK = 0.5
ColoredSpecular = 0.2
AmbientSpecular = 1
AmbientSpecularEXP = 3
BrightnessAdjustment = 0.9
ApplyTilingFix = 1
PROP_1... = detailUVMultiplier , 100

[Material_Metal]
Materials = INT_ROOF_PLASTIC
BrightnessAdjustment = 1.2
DetailTextureBlur = 1
DetailNormalBlend = 1
DetailScale = 10
Reflectance = 0.175
Smoothness = 0
ApplyTilingFix = 1

[Material_CarPaint_Metallic]
SKINS = 07_millennium_jade?
Materials = EXT_BODY
FresnelMax = 0.8
FresnelC = 0.2
FlakesK = 3
BrightnessAdjustment = 0.6
SpecularBase = 0.4, 40
SpecularSun = 0.0, 900
AmbientSpecular = 3.0
AmbientSpecularEXP= 6.0
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.1
SpecularMult = 0.3