


[INCLUDE: analog_dash.ini]
[INCLUDE: digital.ini]
[INCLUDE: trd.ini]
[INCLUDE: materials.ini]
[INCLUDE: lights.ini]
[INCLUDE: refraction.ini]
[INCLUDE: tail_lights.ini]
[INCLUDE: turn_signals.ini]
[INCLUDE: tyre_textures.ini]
[INCLUDE: common/navigators.ini]
[INCLUDE: turn_signals.ini]


[INCLUDE: common/custom_emissive.ini]

[INCLUDE: common/custom_rims.ini]

[ODOMETER_MAIN]
MESHES = 17_0.004
FONT = digital_big
BLEND_MODE=1
POSITION=-75, 85
ROTATION=0
SCALE=0.3,1.1
SIZE=260, 20
DIGIT_WIDTH=40
COUNT=6
COLOR=1, 0, 0
JITTER = 0
MOVEMENT_INTERVAL=1000

[ODOMETER_TRIP]
MESHES = 17_0.004
FONT = digital_big
BLEND_MODE=1
POSITION=100, 85
ROTATION=0
SCALE=0.3,1.1
SIZE=140, 20
DIGIT_WIDTH=40
COUNT=4
COLOR=1, 0, 0
JITTER = 0
MOVEMENT_INTERVAL=1000

[BASIC]
IS_LOW_BEAM_AVAILABLE=1
HEADLIGHTS_ARE_HEADLIGHTS = 1
DIESEL_ENGINE = 0
OPEN_WHEELER = 0            
RALLY_CAR = 0 

[LIGHTING]
EMISSIVE_MULT=1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.20
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_SHADOW_OPACITY=1.4
INTERIOR_FAKE_SHADOW_HEIGHT=0.1
INTERIOR_FAKE_SHADOW_FAGE=0.2

[PARTICLES_FX_EXHAUST_...]
POSITION = -0.480, 0.15, -2.2         ; self explanatory
DIRECTION = 0.4, 0.18, -3.22            ; self explanatory
COLOR = 0.75,0.8,1            ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2                 ; how long particles last in the air before disappearing
SPEED = 0.5, 1                 ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.4            ; smoke intensity
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100         ; speed at which the smoke disappears


[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0           ; use ceramic look
CARVED = 0               ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 1.15    ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.065
DISC_RADIUS = 0.11
ALPHA_MASK = 0.0, 0.1
WEAR_FORCE = 0.35
GLOW_FORCE = 0

[DATA]
DISABLE_LIGHTSINI = 1

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.03             ; base animation progress to vibrate around
          ; base animation progress to vibrate around


[Navigator_Base]
Meshes = 28_0.005
Resolution = 840, 700
Offset = $" vec2(0.2, 0.13) * vec2(40, 840) "
Size = $" vec2(1.04, 0.98) * vec2(800, 500) "
Brightness = 1

@ = Navigator_MapSygic
@ = Navigator_ThemeModern
@ = Navigator_LayoutModern
@ = Navigator_CameraParamsModern
--------------------------------------------- ANIMATIONS ------------------------------------------------------


[ANIMATED_WIPER_0]
ANIMATION_ACTIVATION_LAG = 0.866
ANIMATION_CURVE_EXP = 3
ANIMATION_CURVE_X = 0.5
DEBUG = 0
MESHES = 1_0.008, 
UNDERLYING_SURFACE = 103_0, 101_0.001
GROUP_0 = '1_0.008@A=*'
GROUP_0_ANGLE_TO = 80.7
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.21083464, 0.8164689, 1.2318152
GROUP_0_PIVOT = 0.6247694, 0.77053386, 1.1918826

[ANIMATED_WIPER_1]
DEBUG = 0
MESHES = 1_0.007
UNDERLYING_SURFACE = 103_0, 101_0.001
GROUP_0 = '1_0.007@A=*'
GROUP_0_ANGLE_TO = -80.4
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = 0.2781194, 0.8387359, 1.1674594
GROUP_0_PIVOT = -0.6281976, 0.7660579, 1.182056
GROUP_0_RUBBER_FROM = -0.5201086, 0.7970249, 1.1899171
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0177
GROUP_0_RUBBER_OFFSET_POS = 0.5048792
GROUP_0_RUBBER_TO = 0.2781194, 0.8221159, 1.1746874


[MESH_ADJUSTMENT_...]
MESHES = 1_0.008, 1_0.007
MOVE_TO = modelRoot:y


[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANALOG_INDICATOR_...
BIND_TO=RPM
NAME=SPEED
ZERO=0.000
MIN_VALUE=0
STEP=0.01034146
OBJECT_NAME_MAX=
LUT=(0=0|800=17|2000=20|3000=40|4000=80|5000=100|6000=120|7000=140|8000=160.2|9000=200.6|10000=220)


[SHAKING_EXHAUST_...]
MESHES = 0_0.014, 1_0.012
POINT_0 = 01.1, -0.1, 0.1
POINT_0_RADIUS = 1
POINT_0_EXP = 1
POINT_0_SCALE = 0.4, 0.4, 0.4



[BASIC]
DISABLE_WIPER_KSANIM = 1


[ANIMATION_...]
INPUT = GEAR_1 
FILE = 1ST_GEAR.ksanim
TIME = 0.1
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0 
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_...]
INPUT = GEAR_2 
FILE = 2ND_GEAR.ksanim
TIME = 0.1
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0 
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_...]
INPUT = GEAR_3
FILE = 3RD_GEAR.ksanim
TIME = 0.1
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0 
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_...]
INPUT = GEAR_4
FILE = 4TH_GEAR.ksanim
TIME = 0.1
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0 
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_...]
INPUT = GEAR_5
FILE = 5TH_GEAR.ksanim
TIME = 0.1
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0 
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_...]
INPUT = GEAR_R
FILE = r_gear.ksanim
TIME = 0.1
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

[AUDIO_VOLUME]
ENGINE_EXT = 3.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0