[EXTRA_FX]
DELAYED_RENDER = 73, 87, 101
SKIP_GBUFFER = 73, 87, 101

[DRIVER3D_MODEL]
NAME=takumi
POSITION=0.0,0.0,0.0
[DRIVER3D_HIDE_OBJECT_100]
NAME=takumi02

[MODEL_REPLACEMENT_1]
ACTIVE = 1        ; set to 0 to disable the whole section (default value is 1)
FILE = simt_toyota_ae86_trueno_zenki.kn5, simt_toyota_ae86_trueno_zenki_lodb.kn5
INSERT = simt_glass tinted2.kn5 
INSERT_AFTER = 254
ROTATION = 0, 90, 0

[MODEL_REPLACEMENT_2]
ACTIVE = 1        ; set to 0 to disable the whole section (default value is 1)
SKINS = Takumi
FILE = simt_toyota_ae86_trueno_zenki.kn5, simt_toyota_ae86_trueno_zenki_lodb.kn5
INSERT = JP REAR.kn5
HIDE = usdm_bodycolor, usdm_black
INSERT_AFTER = 42_T.003
ROTATION = 0, 90, 0

[INCLUDE: analog_dash.ini]
[INCLUDE: digital.ini]
[INCLUDE: trd.ini]
[INCLUDE: materials.ini]
[INCLUDE: lights.ini]
[INCLUDE: refraction.ini]
[INCLUDE: tail_lights.ini]
[INCLUDE: turn_signals.ini]
[INCLUDE: tyre_textures.ini]
[INCLUDE: audio_modulation.ini]

[INCLUDE: common/custom_emissive.ini]

[BASIC]
IS_LOW_BEAM_AVAILABLE=0
HEADLIGHTS_ARE_HEADLIGHTS = 1 
DIESEL_ENGINE = 0
OPEN_WHEELER = 0            
RALLY_CAR = 0 

[LIGHTING]
EMISSIVE_MULT=1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.20
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_SHADOW_OPACITY=1.4
INTERIOR_FAKE_SHADOW_HEIGHT=0.1
INTERIOR_FAKE_SHADOW_FAGE=0.2


[PARTICLES_FX_EXHAUST_0]
POSITION = 0.449, 0.14, -2.05         ; self explanatory
DIRECTION = 0.4, 0.18, -3.22            ; self explanatory
COLOR = 0.75,0.8,1            ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2                 ; how long particles last in the air before disappearing
SPEED = 0.5, 1                 ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
INTENSITY = 0.3, 0.5            ; smoke intensity
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100         ; speed at which the smoke disappears

[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0           ; use ceramic look
CARVED = 0               ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 1.15    ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.065
DISC_RADIUS = 0.11
ALPHA_MASK = 0.0, 0.1
WEAR_FORCE = 0.35
GLOW_FORCE = 0

[DATA]
DISABLE_LIGHTSINI = 1
DISABLE_ANALOGINSTRUMENTSINI=1

[ANIMATION_...]
INPUT = EXTRA_A        
FILE = koito_animation.ksanim 
TIME = 1.0

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.03             ; base animation progress to vibrate around

[LIGHT_LICENSEPLATE]
MESHES=back_lcn_plate, back_number
OFFSET=-0.064, 0.005, -0.02
RANGE=0.34
RANGE_GRADIENT_OFFSET=0.3
SPOT=130
SPOT_SHARPNESS=0.1
COLOR=25.5,17.3,9.4, 0.2
FALLBACK_EMISSIVE=2.55,1.73,0.94,0.3
FADE_AT=50
LAYOUT=AT_SIDES

[WOBBLY_BIT_0]
NAME = water  ; name of the node to move
CONNECTED_TO = 0, 0.01, 0   ; point to which node is attached to, and around which it will rotate
STIFF_AXIS = 1, 0, 1            ; optional higher stiffness axis to reduce movement along it
MAX_RANGE = 30                ; max range node can move from its original position
DAMPENING_LAG = 0.00  ; to reduce friction
OFFSET_GAIN = 0       ; actual zero stiffness
G_GAIN = 40
GRAVITY_GAIN = 20
G_FILTER = 0
DEFAULT_GRAVITY_INCLUDED_ALREADY = 0
STIFF_AXIS_STIFFNESS = 0.4      ; now stiff is optional stiffness axis