[WIPERS_TRACE_...]
SURFACE = out_Windows
WIPERS=GEO_Wiper2,GEO_Wiper1

[ANIMATED_WIPER_...]
MESHES =GEO_Wiper2,GEO_Wiper1
UNDERLYING_SURFACE = out_Windows
DEBUG = 1 ; remove when everything is ready

[MESH_ADJUSTMENT_...]
MESHES =GEO_Wiper2,GEO_Wiper1
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = GEO_Wiper2, GEO_Wiper1
UNDERLYING_SURFACE = out_Windows
GROUP_0 = 'GEO_Wiper1@A=*', 'GEO_Wiper2@A=*'
GROUP_0_ANGLE_TO = 120.000000
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = -0.617377, 0.929295, 0.858773
GROUP_0_PIVOT = 0.073512, 0.829081, 1.072189




;	///Refracting Lights///
[REFRACTING_HEADLIGHT_0]
SURFACE = Light_Glass
INSIDE = front_lamp
SYNC_EMISSIVE_AUTO = 1

[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0.498000
AMBIENT_MULT = 0.350000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 100.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.630000
GLASS_COLOR = 0.949644,0.734006,0.126297
GLASS_EMISSIVE_MULT = 1.000000
GLASS_EXTRA_THICKNESS = 0.040000
INNER_SPECULAR = 2.100000
INNER_SPECULAR_EXP = 11.000000
IOR = 2.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.559387,1.996898
NM_SHARE_EXT = 0.750000
NM_SHARE_INT = 0.750000
ORIGIN = 0.487216,0.559387,2.003941
RADIUS = 0.109488
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 7.800000
REFLECTIVE_GAMMA = 1.700000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

;	///Refracting Lights///
[REFRACTING_HEADLIGHT_1]
SURFACE = rear_light_glass
INSIDE = brake_light_lamp,light_rear_lamp
SYNC_EMISSIVE_AUTO = 1

[REFRACTING_HEADLIGHT_1]
ABSORPTION = 0.021000
AMBIENT_MULT = 0.190000
BASE_EMISSIVE_K = 0.030000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.720000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.500000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.864586,0.133694,0.087435
GLASS_EMISSIVE_MULT = 0.400000
GLASS_EXTRA_THICKNESS = 0.002900
INNER_SPECULAR = 5.900000
INNER_SPECULAR_EXP = 800.000000
IOR = 2.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.699919,-0.022958
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.500000
ORIGIN = 0.364313,0.699919,-2.115661
RADIUS = 2.102703
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0








;	///Turn Signals///
[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME = blinker_front_l
COLOR = 250.5, 30.5, 10, 20
LAG = 0
SIMULATE_HEATING = 0
CAST_LIGHT=1
LOCATION = FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME = blinker_front_r_reflector
COLOR = 50,10,2,1
LAG = 0
SIMULATE_HEATING = 0
CAST_LIGHT=1
LOCATION = FRONT

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME = blinker_front_l_reflector
COLOR = 50,10,2,1
LAG = 0
SIMULATE_HEATING = 0
CAST_LIGHT=1
LOCATION = FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME = blinker_front_r
COLOR = 250.5, 30.5, 10, 20
LAG = 0
SIMULATE_HEATING = 0
CAST_LIGHT=1
LOCATION = FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME = blinker_left_side
COLOR = 24.5, 7.5, 1, 2
LAG = 0
SIMULATE_HEATING = 0
CAST_LIGHT=1
LOCATION = LEFT

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME = blinker_right_side
COLOR = 24.5, 7.5, 1, 2
LAG = 0
SIMULATE_HEATING = 0
CAST_LIGHT=1
LOCATION = RIGHT

[EMISSIVE_TURNSIGNAL_RIGHT_4]
NAME =blinker_rear_l
COLOR = 150.5, 20.5, 10, 20
LAG = 0
SIMULATE_HEATING = 0
CAST_LIGHT=1
LOCATION = REAR

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME = blinker_rear_r
COLOR = 150.5, 20.5, 10, 20
LAG = 0
SIMULATE_HEATING = 0
CAST_LIGHT=1
LOCATION = REAR

[EMISSIVE_TURNSIGNAL_LEFT_5]
NAME = blinker_interior
COLOR=17,46,0,0.2
LAG = 0
SIMULATE_HEATING = 0
CAST_LIGHT=0
LOCATION = INTERIOR

[EMISSIVE_TURNSIGNAL_LEFT_6]
NAME = blinker_rear_reflector_l
COLOR = 100,10,2
LAG = 0
SIMULATE_HEATING = 0
CAST_LIGHT=1
LOCATION = REAR


[EMISSIVE_TURNSIGNAL_RIGHT_5]
NAME = blinker_rear_reflector_r
COLOR = 100,10,2
LAG = 0
SIMULATE_HEATING = 0
CAST_LIGHT=1
LOCATION = REAR


[WIPERS]
FRONT_0= GEO_Wiper1
WIND_THRESHOLDS_KMH = 70, 150  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 0.8        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 0.8        ; multiplier for frequency
WIND_OFFSET = 0.03             ; base animation progress to vibrate around




