[SCRIPTABLE_DISPLAY_...]
MESHES = Display 	; mesh the SCRIPTABLE_DISPLAY draws onto.
SCRIPT = adu_display.lua
KEEP_BACKGROUND = 1 


; Code for the LEDs
[SCRIPTABLE_DISPLAY_...]
MESHES = LEDS
SCRIPT = adu_leds.lua
KEEP_BACKGROUND = 1


; Shader Replacements
[SHADER_REPLACEMENT_...]
MATERIALS = mxs_strada_light
SHADER = smDigitalScreen
PROP_... = smScreenScale, 1024,512
PROP_... = smScreenType, 2
PROP_... = smUseTextureCoordinates, 1
